


More information and detailed Book of the Dead making-of articles: unit圓d.com/book-of-the-dead. It is also supported on macOS(High Sierra)/Metal, Windows/DX12/Vulkan as well as on PS4, Xbox One and Xbox One S. The project runs 30 fps in 1080p on PS4 Pro, Xbox One X and Windows/DX11 (mid-range gaming system). – Sound effects, and a fully functional audio landscape. – Grass occlusion system to create additional occlusion for our smaller vegetation assets placed on the terrain. – Occlusion Probes, a baked solution for efficient sky occlusion on foliage. – Project-specific customizations to lighting, shadows and occlusion inputs and calculations. – Project-specific Lit shader customizations. – Custom vertex shader for procedurally animated wind, used by all our vegetation. – Area Volumes: Volume based system driving atmospheric scattering, sunlight and wind properties.

– Player Controller and a Camera fly-through mode to discover the scene in play mode – Environment scene, setup using the HD Render Pipeline. – Environment art assets produced by the Demo team using photogrammetry. – Environment art assets scanned by Quixel, coming either from the Megascans library or produced exclusively for this demo.
